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We faced a major problem. How to make unique gameplay? We set an ambitious goal - to make a game in the genre of "tank MOBA-shooter." MOBA-shooter is different from the usual shooter unique characters, so our tanks are really different and none like the other.
Our game differs from tank simulators with individual and special tank abilities. Each of the tanks has four abilities — three basics and one ultimatum ability, especially powerful able to crush all enemies in the battle. Your abilities can be pumped up in combat thanks for using the equipment. Different abilities are used against each other in different ways. As in any MOBA game, players can make counter picks: to choose a tank as opposed to the opponent tank's abilities. All abilities are available to all players from the start! You don't have to buy or unlock anything. Victory depends on player's skill!

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