Initially, we wanted to make a classic MOBA location divided into 3 lines. This proved to be a daunting task.
Firstly, the tank has no limit to the radius of the shot, which means that the lines and the space between them should not, under any circumstances be shooting between themselves. Therefore, the first prototype of the location was a large maze with high walls.
Secondly, we quickly realized that riding the tank back and forth along the lines is not funny, because there is not enough space and freedom of maneuver.
This is the first location prototype.