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The third iteration of the prototype of the location has become optimal in terms of the balance of open and closed space. We decided to divide the location into several separate zones of different sizes. Between the zones there is a limited number of entrances, and hence how the player can move from zone to zone. The arrangement of small shelters was thought out more carefully. It was possible to start modeling and placing final assets.

This is the third iteration of the prototype of the location.

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